![]() China refused to arm itself with cannon for a long time until the British attacked, a concrete example of doctorine over effectiveness. They may just have not wanted to, because they wanted a weapon specially for non-combatants. Moppy wrote: Just because those repeating crossbows were weak, it does not imply that a more powerful one could not be built. Not so strong that I'd forbid it, but it should cost something. For them it could be interesting because a 1-action strike can be combined with a cantrip without the attack trait, so it gives them one safe strike at a distance.Ĭonsidering all this, I do think it's a strong weapon. Longbows are problematic due to Volley, the repeating crossbow doesn't have that problem and has the same damage die.ģ) Classes not trained in bows, such as wizards, sorcerers and clerics. Normally rogues are proficient in shortbows but not longbows, so this improves their damage die from 1d6 to 1d8.Ģ) Rangers, who currently are kinda locked into bows if they want to use Hunted Shot and if they want to profit from Flurry/Precision edges. I'm seeing three main groups of users:ġ) Rogues, who want to sneak attack at range. We also need to look at who would use it, and whether it would be balanced for those cases. It's got an interesting interaction with needing a full turn to reload. Reducing the range as graystone proposes could work. Those tags are supposed to be for things that are special, not to gatekeep more powerful options. But it's an interesting proposal.)įor balance, I don't think making it uncommon/rare is enough. ![]() (Obviously this belongs in homebrew flagged. So basically, just change the rarity and be done with it. It doesn't seem any more complicate than a repeating crossbow. I'd follow the way they did with the Alchemical Crossbow: "Creatures use their crossbow proficiency when using the alchemical crossbow" even though you "you can load a single lesser alchemical bomb into the bracket". I'd say it would be perfectly fine as a Simple or even Martial weapon, but tack on the Uncommon (or even Rare) trait to it, as finding them would be quite an advance in technology that not all campaigns or regions would be privy to. This difference can even spread between the different ages of weapons, such as comparing a rifle from the 1800's, 1900's, and 2000's. Different techniques requiring different kinds of training. Compare loading a rocket launcher, cannon, or even a revolver which uses individual bullets compared to a cartridge-type weapon like an assault rifle or a semi-automatic handgun. ![]() A cartridge/magazine is a lot more different to use compared to just slotting a bolt into the slide. I mean, you already run into that issue when you compare Standard Bows versus Composite Bows there's no reason for someone to not have a Composite Bow even if they don't have a positive strength score (it would be worse for them if they had a negative one, but that's beside the point).Īs for the proficiency thing, I disagree. Reloading the magazine case requires 3 Interact actions.
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